Yep, it’s that time again. Time for a new campaign: Dux Mordheim powered by Rogue Planet!
What is this amalgamation? Well, it is another mish mash of rules to fit our gaming group (I can’t seem to help myself sometimes). The idea is to combine the three separate games Dux Britanniarum, Mordheim and Rogue Planet into a fantasy campaign. How do they all combine and what do they contribute to the campaign? Read on to find out!
Dux Britanniarum will be providing the campaign system. I am a big fan of the low overhead campaign system presented in these TFL rules. I also like the leader backgrounds and the outlook of the troops to their leader. The way Dux Brit handles loot, money, pre-game events and career paths is also great! There will be some slight modifications of course. Primarily there will be two allied defenders, these will have the option to take one or either of the defender career paths. They may also squabble amongst themselves. Of course backgrounds, area improvements, pre-game events and career paths will need to be tailored, but they will remain similar. Dux Brit is an excellent game for those wanting a ‘Dark Ages’ campaign based system.
Rogue Planet will provide the game rules for the campaign. This will include warband building and post event warband growth. The idea will be to follow the basic idea of the extended play in the rules. Rogue Planet Patrol missions will essentially be Dux Brit raids. Once a warband chief has enough prestige and can capture lands, then the other Rogue Planet game styles will be used. All this should culminate in some larger battles of the highest level with the full range of abilities and pawns.
The quick play and easy rules of Rogue Planet are a perfect fit for us. Not too much brain strain but still a good amount of tactical depth. A thoroughly recommended system.
Finally the setting. This is where Mordheim finds it’s place! Set on the streets of the cursed city, warbands will be fighting for coins, power and prestige! Mordheim will also provide the races and warband arrangements, in a loose fashion.
The warbands will need to fit in with the Rogue Planet rules of course but the evocative images that Mordheim presents makes for a perfect grim setting. Troy also has some amazing terrain for a good Mordheim setting and we can now make the most of it!
Mordheim is not currently supported by Games Workshop but has a lot of fan based pages. Here is one of them (I have no affiliation with the forum, it just looked to contain a lot of information and is current). I still have my original rule book and many Town Cryers so will be using those.
All three systems will have some form of contribution to the missions being played.
There is a good amount of interest. We have 5 ‘definite’ players, 2 ‘yes when able to’ players, and myself as GM and wandering warband leader.
So far we have the following warbands: Ostland Empire, Undead/ Vampires, Skave, Pirates, Tzeentch Cultists, with myself playing the wandering Inquisition/ Witchhunter warband. The couple of others who are keen but unable to make it every game are running Dwarves and an as yet unannounced force.
We had a warm up set of games last night and everyone had a great night. Enthusiasm is high and I hope to bring you a lot more of the campaign rules and pictures of the games and settings!
Welcome to the City of the Damned.
“Aye, the dangers are great, but if you were cowardly you’d never have made the journey here. There’s treasure to be had, if you’re bold and ruthless enough to claim it. This city chews up the timid and weak, so remember that and keep your men strong. Do that, and you might just survive”