We just love our 40k, well at least our version of it. Welcome to Warhammer 40k 7th Ed House Rules Update v2.0. 7th Ed has put a real strain on my relationship with 40k and Games Workshop. There are many different opinions of 7th Ed 40k, mine is that I find the game basically unplayable. Between ridiculous codex entries, the need to sell the latest and greatest miniatures, the great imbalance between armies and the fact there are so many nested rules requiring multiple army books just to field an army (well at least one that isn’t walked over in a couple of turns), playing the game is a chore. It is probably easier to just dump your models on the table and pretend because really, that rule you are using, is it even from this edition and do you remember which book it is in? From what I have seen, even though it comes with it’s own possible problems, the Age of Sigmar warscrolls seem to make life a lot easier. Maybe 8th Edition 40k will streamline some things, we’ll see (dare we hope).
So why do I keep playing? Well the players of course! I know it seems like a common comment, but really the guys I game with are more than enough for me to keep playing 40k. Always, the quality of your opponent far outweighs the game itself. Anyway, enough of a rant, until 8th Edition drops we have tidied up our Warhammer 40k 7th Ed House Rules Update to version 2.0.
This is our attempt to simply play the game in more of a manner to our liking. It isn’t a definitive way to play but we like the tactical changes that occur. It also does, in our eyes, provide a method of playing 40k with alternate unit activation. It seems to do so in a successful manner, proving (at least to me) that it can be done and the age old IGOUGO really can be removed. The house rules are now broken into 3 sections. Basic, the stuff we always use. Advanced/ Alternative, provides more depth but makes more changes to the base rules. Trial, stuff kicking around our brains that may, or may not, work. The house rules do borrow from Bolt Action/ Konflict 47 and Infinity, but it seems to work.
As per the previous House Rule documents take or leave what you like, I present it simply to offer gamers other options. What we have found is the game requires a bit more thinking and offers up certain strategic options that were not present in the original rules. It attempts to make sure an armies special rules are not overwritten by house rules, but obviously it was impossible to test every combination.
If you do try it, or have a read, please feel free to comment or let me know how you found them. This is most likely the last version for 7th Edition, unless something big or important has been noticed.